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Michael forgets what his favorite part of the show is, Joe makes us wait to learn what his favorite part is, and Allen pronounces it “pair-a-dig-’ems” as we continue our deep dive into Uncle Bob’s latest book: Clean Architecture.
If you’d rather read these show notes on a larger screen instead of your podcast player, head over to http://www.codingblocks.net/episode69.
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Survey says
During this episode, we ask: How often do you replace your phone?
News
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- What gear do you have that’s ancient that you still use?
- Friend of the show, Zac Braddy recently got a course released in the MEAP (early access) program, React in Motion: https://www.manning.com/livevideo/react-in-motion
- Joe and Zac just released a collaborative pair-programming video series pair programming through a React app based on the Marvel Comics API (YouTube)
- Joe got a review copy of Steve Smith’s (aka @ardalis) course on http://deviq.com. (We referenced his Pluralsight/SOLID course heavily, and recently recommended his new podcast Weekly Dev Tips)
- ASP.NET Core Quick Start – http://app.deviq.com/courses/aspnet-core-quick-start
- Joe’s review of the course – https://www.codingblocks.net/programming/asp-net-core-quick-start
- Gordian asks “…if there is a room full of programmers working on a project, and if there is another room with just a couple of programmers, which room gets more work done and why?”
- Allen did some PHP…and….
- Google reCaptcha – https://www.google.com/recaptcha/intro/
- Want some Coding Blocks swag? Check out http://www.codingblocks.net/swag/
Programming Paradigms
Structured Programming bought us Functional Decomposition
- Programming is hard, and programmers aren’t very good at it
- Structured programming brought in concepts of mathmatics (proofs, theorems)
- Subdividing programmers into smaller and smaller pieces until the individual pieces were provably correct (functional decomposition)
- GOTO became a dirty word, the direct transfer of control broke decomposition and was error prone..and it eventually died
- The rise of structured programing also made for better modularity
- Tests show the presence, not the absence of bugs – you can prove something is incorrect, but not correct
- Math is the discipline of proving provable statements true.
- Science is the discipline of proving provable statements false.
- Regarding tests, software is like a science … our tests show correctness by failing to prove incorrectness
Object Oriented Programming bought us…Polymorphism?
- Some of the main benefits of OO are incrementally better than what we have
- Modeled after the “real” world
- Encapsulation is weaker in someways (compared to C header files – can no longer split declaration and implementation into separate files )
- Inheritance is incrementally better – it’s more formalized and safer now…but it’s not so good anyway
- The main benefit is trivial Polymorphism
- Interfaces make things formalized, and safer
- Allows for safe and reliable indirection
- Allows us to be device/module independent
- Enable plugin architectures
- OO buys you the ability to control the direction of dependencies (typically via dependency inversion)
- Allows for independent deployability
- This in turn allows for independent develop-ability!
Functional Programming buys us correctness (at the cost of performance, in some cases)
- Immutability
- All race conditions, deadlocks, and concurrent update problems are due to mutable variables
- Event Sourcing
Recap
- Structured Programming gave us good direct transfer of control
- OO gave us indirect transfer of control
- Functional gave us discipline of assignment
- Each of these takes something away and restricts us.
- Software isn’t advancing as fast as we think…take that JavaScript
- The rules of software haven’t changed since they were originally documented
Design Principles
- SOLID
- mid-level software structures that can…
- Tolerate change
- Easy to understand
- Basis of components that can be used in many software systems
- Can still make a mess even with these mid-level components
- Common Static Analysis Tools:
S: Single responsibility principle
- One and only one reason to change
- Architecture: module should be responsible to one and only one Actor
- CTO, CFO, COO – calculatePay, calculateOvertime, etc.
- Changes to one calculatePay would impact all the others
- Make the data dependency independent of the methods
- Break out the calculatePay to their own classes
- Use a facade pattern around the methods
- Even though you could have done this in your modules, it’s important to think about the change sets in your overall architecture – therefore the actor
- When applied to the components, it’s the Common Closure Principle
- When applied to the architecture, it’s the Axis of Change that creates the Architectural Boundaries
O: Open-Closed Principle
- The system can be changed by adding new code, not modifying existing code
- Architecturally you want to separate functionality based on hierarchies of how, why and when things change
- Most core / central should be at the top, most protected from change from lower level components (business rules)
- Components like the view are lower level components that may get changed (added to as in plugins) more frequently
- Most core / central should be at the top, most protected from change from lower level components (business rules)
L: Liskov Substitution Principle
- Software systems should be created with interchangeable parts that adhere to contracts.
- In short: “objects in a program should be replaceable with instances of their subtypes without altering the correctness of that program” (Thanks Josh Skeen https://www.bignerdranch.com/blog/what-is-the-liskov-substitution-principle/)
- The ol’ Square / Rectangle problem is a famous violation of the LSP
- In short, you should build software systems from interchangeable parts which adhere to a contract
- What about LSP in languages that don’t support interfaces?
- Still there, just not as good because the “well-defined interfaces” aren’t enforced
- Interfaces come in many forms these days …
- C#/Java style classes/interfaces
- REST interfaces
- Interesting “real world” example in the book…but how does “L” apply?
- You’ve got a system that aggregates in feeds
- One of the feeds is not like the others
- It can be tempting to “if” it, but Uncle Bob recommends having a feed configuration lookup instead
- LSP should be applied to the architecture
- Inability to substitute parts of the architecture can pollute the overall architecture with extra mechanics to overcome it
- LSP should be applied to the architecture
I: Interface Segregation Principle
- Don’t make classes depend on other classes/interfaces they don’t need
- Only take in what you might need
- Prevents you from taking on dependencies you don’t need, and muddies your interface
- It’s the difference between saying “requires a boarding pass” and “requires a QR code”
- Is ISP a language issue, rather than an architecture issue?
- C-like languages use includes/using/imports that create dependencies
- Dynamically typed languages don’t have this concept.
- This is why they create systems that are more flexible and less tightly coupled
- Is ISP a language issue, rather than an architecture issue?
D: Dependency Inversion Principle
- Code that depends on the high level policies should not depend on the code that implements the lower level details.
- The…DIP?
- Nothing concrete should be depended on
- But “nothing” is kinda nuts, so it’s generally acceptable to forget about strings and built-ins
- Really it’s the volatie concrete elements you want to insulate yourself from
- Interfaces are less volatile than implentations (every change to the interface requires a change to implimentations, but not the reverse)
- The coding practices:
- Don’t refer to volatile concrete classes
- Don’t derive from volatile concrete classes (What else is there? Abstract)
- Don’t override concrete functions
- Never mention the name of anything concrete and volatile
- DIP violations can’t be removed entirely
- Notice: Uncle Bob didn’t use the word “framework” anywhere, it isn’t necessary
- Factories help
- You’ll never fully remove your volatiles, but you can consolidate and minimize them
- It will be the most visible organizing principle in our architecture diagrams
Resources We Like
- Clean Architecture by Robert C. Martin (Amazon)
- SonarQube – https://www.sonarqube.org
Tip of the Week
- Play with Azure Machine Learning … today, for free! – https://studio.azureml.net
- Create your first experiment – https://docs.microsoft.com/en-us/azure/machine-learning/studio/create-experiment
- Nate the DBA shares http://pastetheplan.com with us.
- Got bad RAM? Use https://www.memtest86.com to find out.
- Shall we play a game? Welcome to Regex Crossword. Now you can tell your boss that you’re not simply playing. You’re learning. – https://regexcrossword.com